Wired Learning

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May 9
(via Galleycat)

(via Galleycat)

May 7

The Best Laid Plans of Mice and Men

“Loftus’ tale serves to illustrate how regrettably wide the gulf can be between policy ideals and classroom realities.  The policies Loftus has worked to support–standards, improved teacher quality, enhanced learning time for strugglers, et al. – are laudable, but risk melting into insignificance in the face of teachers overwhelmed with a critical mass of disruptive children in her room.”

(via Core Knowledge)

May 7
Love the book ones!
world-shaker:

Teacher Appreciation Cupcakes
(by clevercupcakes)

Love the book ones!

world-shaker:

Teacher Appreciation Cupcakes

(by clevercupcakes)

May 7

5 great slides about technology, learning, and change

Great quote: “If your students are sharing their work with the world, they want it to be good. If they’re just sharing it with you, they want it to be good enough.” -Rushton Hurley

(via Dangerously Irrelevant)

Apr 5

Differentiated instruction.

(via Larry Ferlazzo)

Fun Failure: How to Make Learning Irresistible

“School usually gives students one chance to get something right; failing grades work against practice, mastery, and creativity. To keep kids motivated, learning needs to be irresistible…”

(via @mindshiftkqed)

Dianne Salerni on standardized tests:

Three students raised their hands during the math test on the first day to ask me the same question:  “It says for me to explain my answer. Am I supposed to give the answer, too?”  An adult might think that’s a silly question – how can you explain the answer if you haven’t identified it?  But this is a serious question from a fifth grade student who is trying very hard to follow the directions.  And as I said, THREE kids asked me the same thing.

Thanks to test security measures, I was unable to tell them what to do.  “I’m sorry,” I said each time. “I can’t help you.”

I’m only your teacher, after all. I’m not supposed to help you …
Mar 2

One of the reasons video games are so compelling is that you fail a bunch of times before you “win.” Without the struggle there’s little satisfaction. You try, find out right away that you failed, adjust and repeat the process likely several more times. And when you finally figure it out, it feels pretty good. That’s because the brain’s reward center provides a satisfying dopamine hit to help validate the effort.

- David Dockterman, “Games Help Kids Turn Failure into Learning

Mar 2

(Source: bookwormsgalore)

Mar 2

Students Remember More When They Tell Stories

Our students come to us with a wealth of experiences and stories, and we all too often neglect making use of this gift in our classrooms.

Great, short post by Larry Ferlazzo. Learning for all of us is about so much more than the isolated facts we absorb from reading a textbook or listening to a speaker or lecturer. It’s about making connections between the experiences we have, the people we know and the stories we are told.